Try this in a code block, it should correct them:
zaxis = CoordinateSystem.ZAxis(cs);
origin = CoordinateSystem.Origin(cs);
yaxis = CoordinateSystem.YAxis(cs);
zaxis.Z < 0
? CoordinateSystem.Rotate(cs,origin,yaxis,180)
: cs;
Try this in a code block, it should correct them:
zaxis = CoordinateSystem.ZAxis(cs);
origin = CoordinateSystem.Origin(cs);
yaxis = CoordinateSystem.YAxis(cs);
zaxis.Z < 0
? CoordinateSystem.Rotate(cs,origin,yaxis,180)
: cs;