Is there a way that I can take a surface and create a uniform mesh from it. The MeshToolKit doesn’t appear to let me do it. It says that it is controlled by Dynamo’s render precision which isn’t accurate, more of a global control. I want to be able to create a room (possibly irregular), generate a surface from it and convert it to a mesh at say 500x500mm resolution. Is this possible? Using UV subdivide is a bit painful because you need to work out the bounding box or ALL rooms. Was hoping for a similar method.
There was something similar discussed here but its not exactly the same issue: Custom Meshes