I have boundingboxes that represent Voids in Walls. As you can see some are intersecting.
I want to test if a boundingbox is intersecting with another boundingbox in the same wall, to later create a bigger boundingbox/Void instead.
But if i select more walls i get an additional level, the voids are grouped by the walls which is nice, but i dont know how i can get it to work to test every boundingbox with the other boundingboxes in the wall.
But i want to get the same result if all lists are combined in one list, so there should be 27 results and not 81. A Boundingbox should only be tested with others in its sublist.
Is it possible that, because of this special intersection method we used now, it is not possible to filter the boundingboxes with this boolmask when using standard lacings methods? Because i tried everything but can`t get to the right result.
Do i now also need a spezial method to use the boolmask?
The replication guides don’t hamper or affect any future workflow.
It aids creating deeper lists.
I’m not sure what you intend to do next, but you could proceed with nodes. Using replication guides in one portion of your graph doesn’t compel you to continue using them.
Creating efficient workflows with replication guides (special method ) could take some practice.
This doesn´t only help, it solved the last piece in the script for placing voids automatically. And that makes me very happy
Interresting this replication guides, I´m going to make a little dyn file to test and look up some different replication guide combinations, i think it´s not the last time i need this
Now this system of getting min and max points doesnt work anymore, i get 3 voids instead of a big one. I´m out of ideas and maybe have to work out a completely different graph?!
Another method i tried was creating solids and comine them by solidsbyunion, this was also no success because that even combined solids that were not intersecting.
Maybe anyone had a similar problem and has some ideas for me?
I could solve this problem by adding a second sequence of testing for intersection, combine BB, unique items. This works now for up to 4 BB.
By adding a third sequence it works for up to 8 BB.