I am working on a complex graph but it all comes down to a problem regarding the BoundingBox.intersection node.
Why does this node create an Intersection BoundingBox from 2 BoundingBoxes that are not intersecting?
To ilustrate the problem I have created a simple graph. In the following graph I have filtered out two different wall types and created a BoundingBox for all the examples of the two wall types. I use the BoundingBox.Intersection node to find were those two wall types Intersect. Even though the walls do not intersect, this node creates a BoundingBox in the origin point (from x,y,z = 0 to x,y,z =1). To illustrate it, I created a cuboid out of the BoundingBox.
Why is that? Is that how this node is supposed to work? Why doesnt it show an empty list?