I sometimes want to split up my building into different worksets. I want to split it up by a given geometry.
The way I did it was using a “Bounding Box”. A Bounding Box works fine as long as your shape is rectangular. How about when it’s not? Unfortunately the Geomtry.BoundingBox and the BoundingBox.ByGeometry nodes only return a rectangular shape using the extends of a given geometry as seen in the picture below. I found the Bounding Box shap using the BoundingBox.ToCuboid node. What should I do to give the Bounding Box it’s correct shape?
Especially for more complex forms.