So I want to check for intersections between some walls and some firedampers. I tried to use Bimorphs node IntersectsElement, but apparently I also need to use either LinkElement.OfCategory or LinkElement.Element.
I have tried LinkElement.Element, but I can’t get it to work. I would rather not use LinkElement.OfCategory because I want to only get walls from the active view.
Are there any way I can use this IntersectsElements and still only get walls from the active view?