Is there a way to assign value/data to an outport without doing the BuidlAssignment? Or if you can define an AssociativeNode somehow that carries the data to use with BuidlAssignment? I really don’t want to deal with the BuildFunctionCall in my case, but I need to use the custom UI
Something like this just to get the general idea across:
public override IEnumerable BuildOutputAst(List inputAstNodes)
{
object test;
return new[] { AstFactory.BuildAssignment(GetAstIdentifierForOutputIndex(0), test) };
}