Progressive Division of a Curve

You may find a solution from my example demonstrating a simple geometric controller here

Alternatively, you can solve this problem mathematically, using an exponent starting from 1, i.e 1, 2, 4, 8, 16, 32, 64 etc. Total the sequence, then divide 1 by the result to create a multiplier. Multiply the sequence using this number, then create points using Curve.PointAtParameter

Here’s an example graph taking the ‘mathematical’ approach (using the geometric controller is simpler…):

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