Hi! I have problems using the *BoundingBox.ByGeometry* node for a certain geometry. It is supposed that the node gives me the vertices of the limits (x, y, z) of the geometry, but in this case in particular, the vertices of the boundingbox of the geometry are outer of the solid geometry. Does anybody has the same problem?

In the image the points are the vertices of the boundingbox of that vault but the real ones are supposed to be in contact with the geometry.