I’m trying to rotate a number of batter piles around there insertion points. The piles are in a circular pattern and in the moment they all point in the same direction.
I have the coordinates from the piles. I have the angle between the piles (from centre to pile) but I can’t get it to work using Geometry.Rotate. I get an error message (see picture).
Is this node the best way to rotate an family around a coordinate? Or am I going the wrong way?
Here’s how my foundation looks like now:
All piles should point outwards from the center.
Here’s a part of the script that handles the nodes input: