Hi,
is it possible to place a family instance by a transform matrix.
Or, is it possible to place a family instance and transform it afterwards by a transform matrix?
Thanks
Andreas
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Ohh, this sounds very interesting, would like to know as well. Any insight on this topic?
No, sorry
I’m following up with some information about this:
Dynamo has a node FamilyInstance.ByCoordinateSystem which is the closest to creating by transform matrix. This does seem to have the limitation of not associating the family with a level, which lead me to not use this path. I think coordinate systems are still a good way to manipulate elements compared to constructing translations and rotations separately.