Hi everyone,
I have a problem when I establish a local referce system.
My script places bolts on a surface and then, if it necessary due to design intent, rotate those elements around the Y local axis.
But, as depicted in the picture, in some point the X and Y local axis are flipped. So, in those points the rotation is set in the wrong direction.
How can I fix that problem?
Thank you in advance,
Marcello
1 Like
I used those nodes to establish the rotation of the normal.
The Y axis (the green one) change the position in one row, as you can see.
Each point is placed through the node Surface.PointAtParameter.
1 Like
@marcello.carta ,
can you use reverse vector ?
I can try, but this issue is related to the local coordination system, not a single vector.
Even if I manage to overcome the issue reversing the normal in those points where the Y axis rotated, this eventually will work on a reduced amount of cases.
I want to understand the root of this problem. Anyway, thank you Andreas
1 Like
@marcello.carta ,
i did this… i think there is also a node coordinate system rotate
zylinder_V02.dyn (50.2 KB)
KR
Andreas