Getting non-normalised UV of a point on a surface

Is there any way to get the UV of a point that is on a Dynamo surface? At the moment, the Surface.UVParameterAtPoint node returns a normalised UV (between 0 and 1). I want the non-normalised (or non-parametrised) one.

Or if there’s way to get the actual UV domain that would be handy too. I should be able to map.