I have some tiles:
I want to remove the ones that overlap with other tiles.
I’ve tried various ways (if anyone can suggest a better way please tell me!)
My logic here is:
Take each line of tiles and turn into a surface (so I have 4 surfaces).
Then check each tile against each surface.
Obviously each tile will clash against the surface which represents it’s line so I used a scoring method to ignore this.
I could not work out how to ignore individual tiles on line index 0 [Numbers 1…3 in green below] vs actual surface index 0 [In red below] any other way. Obviously tiles on line index 0 will clash with surface index 0. (I hope that makes sense!)
Now I’ve got it to do what I want visually but the Math.Sum node kills my list structure. Even if I check, “keep list structure” it flattens the list.
Any idea how to get round this?