Faceless windows and doors :o

I prefer one big exterior room in those cases.

  • Get the extents of a new 3D view and convert to a new bounding box.
  • Move the maximum point by a reasonable distance on the + X and + Y axis, then pull it onto the plane you want to get the footprint at.
  • Move the minimum point by a reasonable distance on the -X and -Y axis, then pull it onto the plane you want to get the footprint at.
  • Draw a rectangle aligned to the XY axis using the relocated min and max points.
  • Convert the rectangles to room separation lines. * Translate the min point by 1/2 of a reasonable distance on the + X and + Y axis, and create a room at this point.
  • Name the room ‘outdoors’ and give it a number as desired.
  • Get the boundary curve loops of the new room, and find the one with less area. That is your footprint. :slight_smile:
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