Direction reverse

hello everyone,

how to give a negative Z direction. For the ray bounce the ray goes only in up direction, i want to be down direction. Please suggest me a solution.

thanks

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Just use Vector.Reverse node between the Vector.ZAxis and the node it plugs into or create a new Vector by using the Vector.ByCoordinates node and setting X & Y to 0 and Z to - 1.

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thanks

Capture

Also, upgrade to Bimorph Nodes v3.0 it has much more advanced version of the LinkElement.ByRayBounce node

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