I have a set complex shaped site and I need to randomly put in rotating cubes facing 6 different directions (with some other logic involved too but i need to at least grasp the basics before that). I read some information on how to vary things, I think i got how to do the rotation but i can’t seem to figure out how to tell it to generate objects within a site boundary! I only found information on generating surfaces.
How about creating a list of potential base points within your site boundary and randomly selecting 6 of those?
This would be easy if Surface.PointAtParameter behaved correctly. Unfortunately, it doesn’t and you might need to do something like this to get the list of points.
Oh i’ll try that! Will write back if this way doesen’t work for the task. Thank you