Is there an efficient way to cull the edge UV points on a surface. i was following this work flow but some how doesn’t seem to be working
1.Divide Surface UV .
2. Perimeter curves
3.Closest point to these geometry (perimeter curve and UV point)
4. list of points ( but not all the ones on the boundary)
5. what would be the best way to filter the original point list and the new closest point list ie… stuck here as i tried using remove item at index.
** Alternatively Is there a way i can cull the 0.0 & 1.0 of UVprams values from the list and recreate the intermediate uv points**