I’m trying to create a surface divided into quads which are driven by a distance in UV input, not just numerical division… so that I can automate placed adaptive components to make facades in an irregular pattern like below…
I firstly need to create a stepped sequence of numbers, something like 0,600,1800,3600,4200,5400,7200,7800,9000,10600 (adding 600,1200,1800 and repeating). How can this be done within a codeblock?
Then I want to divide a face into quads who’s U-division spacings are driven by the stepped distance sequence, not the typical UV-number divisions. Is this possible?