I guess this is more for everyone’s information than a question. If you use the Object.Extents node, it builds in a 100’ buffer around the object. Here is an example using a TIN Surface. If you are looking for an exact bounding box, you need to account for the 100’ buffer.
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I’m trying to do a similar thing, bt no matter what I hook into that Object Extents Node it does’nt like it.