# Bugs in Player: Bindings and running mode difference

**URL:** <https://forum.dynamobim.com/t/bugs-in-player-bindings-and-running-mode-difference/49147>\
**Category:** Civil 3D\
**Tags:** dynamoplayer\
**Created:** [April 10, 2020, 2:32pm UTC](https://forum.dynamobim.com/t/bugs-in-player-bindings-and-running-mode-difference/49147 "2020-04-10T14:32:39Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![mzjensen](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@mzjensen](https://forum.dynamobim.com/u/mzjensen)\
**Post date:** [September 15, 2020, 10:54pm UTC](https://forum.dynamobim.com/t/bugs-in-player-bindings-and-running-mode-difference/49147/17 "2020-09-15T22:54:50Z")

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Here’s a temporary workaround that I’ve found that seems to have consistent results. I’ve only tested this on scripts that have inputs. Also note that this seems to only work in conjunction with deleting the DWG trace data dictionary at the end of the script as described [here](https://forum.dynamobim.com/t/originally-created-object-disappears-when-i-rerun-the-script/47280/6).

After running the script, go back to the main Dynamo Player screen and click “Refresh”. Then go back to the script and it should create new objects on the next run.

 ![PlayerBindings](https://us1.discourse-cdn.com/flex022/uploads/dynamobim/original/3X/4/d/4d1fa69f0532dcc4b108a212d38b6bc9db310949.gif)

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