I have a script that generates floors by room, while reading the floor finish parameter.
I’m still trying to add the parts of the floor under certain walls.
For instance, under a room bounding wall in yellow (gyproc) that doesn’t go all the way to the stability floor. The floor on each side needs to go to the middle of the wall (green/blue).
The walls can be filtered by base level since we name them ST for stability level en FL for architectural level.
I can figure out how to filter the walls and add the geometry to the floor surface from the room, but I have no idea on how to start creating the geometry and coordinate system for these parts of the floor + have the correct placement (x-translation) on each side of the wall.
Any ideas?
My first idea would be to replace the curves of the roomboundaries with the curves of the location lines from those specific walls… This approach doesn’t need a x-translation/shift to position the piece under the wall…